tag:blogger.com,1999:blog-7434880729297373962.post4611378014042399753..comments2010-01-22T13:34:58.529-05:00Comments on Through the Wastes of Time: That Crazy Viking, pt 2ERRhttp://www.blogger.com/profile/16442208638023629048noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-7434880729297373962.post-17953581111682358082008-05-30T00:07:00.000-04:002008-05-30T00:07:00.000-04:00Damn! This is getting good!DocDamn! This is getting good!<BR/><BR/>DocDochttps://www.blogger.com/profile/16979621370660001312noreply@blogger.comtag:blogger.com,1999:blog-7434880729297373962.post-14779818871161160862008-05-29T15:17:00.000-04:002008-05-29T15:17:00.000-04:00Doc"I was just explaining to Uncle Steve the predi...Doc<BR/><BR/>"I was just explaining to Uncle Steve the predicament he has gotten himself into and he got mad and kicked the door. Listen sherrif, I need to look after my brother before he gets into more trouble, but I would like to buy you dinner and drinks later and discuss your findings about the murder. The trial is tomorrow and I don't have a lot of time to prepare his defence and you are the only person in town who could help me. I'm sure your job doesn't pay much, but if you could see your way clear to having dinner and a talk with me, I'm sure I could find another $50 to make it worth your while. Why don't I meet you here at the jail at 6pm and I'll bring a beefsteak as big as a barrelhead and all the trimmings, my treat, and we will shoot the bull for an hour. One hour and fifty dollars ain't much to ask when a man's life is at stake is it?"<BR/><BR/>I really need to sway the sherrif into accepting my invitation, so if there is any way I can cash in on some kind of bonus to my charisma, do it. Can I spend chi points to influence the roll, or is that exclusive to my read emotions ability?<BR/><BR/>Regardless of his answer, I'll head to the stables and rejoin Thunderhorse. I need to buy two horses with tack and saddles. I'm looking for fast horses and am willing to pay more than top dollar for them. Trade the booze, bolts of cloth, or most anything we have got to seal the deal. We need to travel light and fast. If we can shuck the barding on Lightening without Thunderhorse throwing a fit, so be it. I'll buy him some when we get back to the ship if he really wants it. Keep the survival kit, the lockpick set, the vibroknives, the laudnum, the nude photos, and the dynamite. Sober up Thunderhorse, explain the plan in detail to him and show up as planned at the jail to meet the sherrif. Position Thunderhorse behind him as I show him the "proof" that Dr. Ritenrong didn't do it (the nude photos) and let Thunderhorse hit him in the head. Put $200 in his pocket and shackle him in his own jail cell with a large dose of laudnum in him and a gag. Flee like wind for the ship and hope we bought fast enough horses. Reach the ship and make plans from there.<BR/><BR/>Charisma +4<BR/><BR/>DocDochttps://www.blogger.com/profile/16979621370660001312noreply@blogger.comtag:blogger.com,1999:blog-7434880729297373962.post-86570560443976719372008-05-28T19:00:00.000-04:002008-05-28T19:00:00.000-04:00Round 2 (12 seconds passed)Initiative: Thunderhors...<B>Round 2 (12 seconds passed)<BR/>Initiative: Thunderhorse 17 (17+0), "Bull" 7 (7+0)<BR/>Thunderhorse attacks (fists): 15 (10+5) vs. 11 Hit! Dmg 8 (4+4) NL. "Bull" Hp 2<BR/>"Bull" attacks (fists): 13 (10+3) vs 13 Hit! Dmg 4 (2+2) NL, Thunderhorse HP 9<BR/><BR/>Round 3 (24 seconds passed)<BR/>Initiative: Thunderhorse 10, "Bull" 20<BR/>"Bull" attacks (fists): 5 (3+2) vs. 13 miss.<BR/>Thunderhorse attacks (fists): 20 (15+5) vs. 11 Hit! Dmg 6(2+4) NL. "Bull" HP -2 , KO.<BR/><BR/>Round 4 (36 seconds passed)<BR/>Initiative: Thunderhorse 6, Pete 19 (17+2)<BR/>Pete attacks (fists): 12 (9+3) vs 13 Miss<BR/>Thunderhorse attacks (fists): 16 (11+5) vs. 13 hit Dmg 5 (1+4) NL, Pete HP 3<BR/><BR/>Round 5 (48 seconds passed)<BR/>Initiative: Thunderhorse 17, Pete 13 (11+2)<BR/>Thunderhorse attacks (fists): 24 (19+5) vs. 13 Hit Dmg 6 (2+4) NL, Pete HP -3, KO.<BR/><BR/>Doc Bribe check ($1000) 18 (14+4) vs. DC30 fail, XP+3<BR/><BR/>Round 6 (54 seconds passed), TURN<BR/>Initiative: Thunderhorse 15, Cody 2<BR/>Thunderhorse attacks 25 (20 + 5) Critical hit! Dmg 16 (4+4)x2 Cody -5 HP TKO<BR/><BR/>Combat Results: (60 seconds)<BR/>Thunderhorse 9 Hp<BR/>Thunderhorse +10 xp x4 = +40xp<BR/>Victory over 12 men: +120xp<BR/>First combat victory bonus: +200xp<BR/>Total +360 XP<BR/><BR/>Doc + Ritenrong Str Check 19 (7 + 13-1) vs DC20 Fail, XP+2<BR/>Doc + Ritenrong Str Check 20 (19 + 2 -1) vs DC20 Success XP+20<BR/><BR/>Doc total XP+25<BR/></B>ERRhttps://www.blogger.com/profile/16442208638023629048noreply@blogger.com