Veronica Autopilot

Name: Veronica Autopilot
Race: Android
Occupation: Pilot
Origin: Taiwan, Earth
Era: 2348 CE
Sector: E669-41.5

Veronica Autopilot was originally assembled as a MaidBot 9.3.1 and placed into service onboard the Younger Brother Pear. After years of misuse as a pleasure bot, her programming was burned out and her structure worn. When Dr. Ritenrong rebuilt and reprogrammed her to replace his malfunctioning autopilot, she became self aware. She spent three hundred years learning Earth culture from a lightyear away, before coming to Earth to live amongst humans.

Level 4 XP: 6000 Next: 10000 Skill: 0
Str: 18 (+4) HP: 20/20

Dex: 20 (+5) Pow: 4/4 used
Con: 12 (+1) Ref: 1(6) Fort: 0(1) Will: 0(-2)
Int: 10 (+0) Atk: 2 Melee: 6 Ranged: 7 (8/8)
Wis: 06 (-2) Def: 11 Dodge: +5 Armor: +1 (helm)
Cha: 08 (-1) Init: 1 (+6/-1) Move: 5

Driving 6 (+13)
Pilot Aircraft 18 (+25)
Pilot Spaceships 24 (+31)
Electronics 5
Mechanics 5
Computing 10
Navigation 2
Spot 0 (+8)
Pistol Proficiency (+2 pistols)
Master Dual Wield (-1/-1)
Combat Reflexes (6 AOA's per round)
Counter-Attack (AOA when opponent misses)

Victim of Abuse
Conscious Android

Wireless Adapter: Remote communication with wireless devices
Computing Interface: Computing +10
Advanced Visual Scanners: Spot +10
Tactical Maneuvering Processor: Init +2, Bluff +5 while Driving/Piloting


SF-112 Starfire Maria Bochkareva


Android Conditions:
Programability: No natural weapon skill or occupation, but starts with Training equal to intelligence score
Chi Free: No chi points. Immune to psychic detection & effects. Unable to use psychic powers.
Power Points: Instead of Chi points, androids have Power points. Genetically evolving power management subroutines increase power points at the same rate as Chi (1/level + wis bonus, min 1). Power points that are used up can are regenerated after refueling.
Expansion Slots: Androids can use Power points to power modular components like cellphones or laser cannons. These equipments require different amounts of Power points, possibly ammunition or even supplemental power supplies. Some devices simply require an open slot to function, others will use up power points, potentially disabling other devices until recharged.
Extreme Skills: Can have stats exceeding 18 but at the cost of other skills
Ambidextrous: Balance dual wield penalty
Synthetic Organics: Immune to biologically targeted poisons, disease, etc.
Regenerative Nanotech: Heals minor damage normally, but critical wounds must be repaired
Temperature Resistant: Unaffected by extreme cold, can survive high heat for a short time
Overheating: Will overheat if unable to radiate internal waste heat.
Extended vacuum Survival: Doesn't require oxygen replenishment, but will overheat after a while.
Weakness to Magnetic Fields: Strong magnetic fields cause disorientation or possible systems shutdown. EMP deals damage
Sleepless: Does not require rest
Fueled: Requires 1 liters water for fuel for 6 hours operation and occasional operating fluid replacement (lubricants, coolants, hydrolics, cleansers, etc).
Power Supply
Main: Hydrogen fuel-cells. "Lung" capacity lasts up to 36 hours. Waste steam must be exhaled.
Secondary: Solar Fiber Array (hair) for electrolysis process; can be tied to primary circuit for low power emergency operation. Consider character at HP 0 while in direct sunlight (Sol at 1AU)
Backup: Micro-RTG array for emergency electrolysis and long term memory regeneration during extended hibernation.

Vulnerable to Hacking:
Add 5 to DC for wireless intrusion.
DC30 = subliminal suggestion
40 = non directive violating free action order
50 = disrupt minor functions (speech, comlink, etc)
60 = Information access
70 = any free action order
75 = non directive violating move action order
80 = any move action order
85 = disrupt major functions (movement, low-priority memory)
90 = non directive violating attack action
95 = any attack action
100 = disrupt critical functions (power core, OS, long term memory)
120 = Overload power core

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