XP Values

Figure this needs thought out better and recorded for posterity. I've been ineffectively winging it so far. Deviations from previously used logic will not be retroactive, but this will be the model I will use from now on.

XP is awarded in three categories: Characterization, Skill checks, and Combat victories.

Characterization awards are XP bonuses granted at the DM's discretion for good ideas by players, well played roles, or significant goals accomplished.

Skill check awards are given for essentially every d20 roll. Success means the full DC of the challenge overcome is awarded. Failure awards 10% of the DC (rounded to the nearest whole) Critical Successes double the award, while critical failures negate it. Awarding failures even a small amount encourages attempts to be made.

Combat XP is awarded upon victory. The award equal to 100 times the combined level of the defeated group times the ratio of the victorious group's levels to the defeated's levels, minimum of 1. Special circumstances may modify the final value. Failure in combat is not rewarded so as to discourage hopeless engagements.
XP = Loser Levels * 100 * (Loser Levels / Winner Levels), Min 1.
A level 1 character must defeat 10 level 1 enemies to gain a level.
Example grid:


123510
1100400900250010000
25020045012505000
3331333008333333
520801805002000
101040902501000

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