Showing posts with label Equipment. Show all posts
Showing posts with label Equipment. Show all posts

Vehicles


Doc's 2008 Jeep Wrangler
2 door Convertable
Engine: 3.8 liter V6 Internal combustion
Transmission: 6 speed manual
4WD, Traction Control
AM/FM/CD/MP3 player, Power windows & locks
~200,000 miles; good condition

Crew: 1 Passengers: 4
Mass: 3800lbs Cargo: 1200lbs
Init: -2 Maneuver: -2
Defense: 8 Hardness: 5
HP: 19/32 Size: H
Top Speed: 200 (~114 MPH) SC: 4 AC: 4
Fuel: 18.6 gal @ 15/19 MPG FS: 40/792
Range: ~350 miles

Equipment

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SF-112 Starfire Maria Bochkareva
Single-seat Hypersonic Aerospace Fighter
Excelent condition
Stardrive: Dual D-He3 Fusion MegaThrusters
Atmospheric Engine: VIATRUC Scramjet
Subsonic Engine: Manuseisium Repulsorlift

Crew: 1 Passengers: 0
Mass: 2,400lbs Payload: 1800 lbs
Init: -2 Maneuver: -8
Defense: 12 Hardness: 16
HP: 160/160 Size: H
Fuel: 4,200lbs
Top Speed: 1.8%C SC: 21
Top Accel: 1.7 km/s^2 AC: 12
Delta-V: 5,434.27 km/s dV: 32606/32606

Weapons:
16x 100lb 200kT Nuclear warheads 16d12, 4000 ft radius, 19 critical, +500 dV per shot
Particle cannon: 12d8, 4000' RI, -50 dV per shot
2x Heavy Laser: 8d8, 4000' RI, -24 dV per shot

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EGU Shuttle
Economy-class General Use shuttle
Good condition
Stardrive: D-T Fusion Thruster
Atmospheric Engine: Manuseisium Repulsorlift
Crew: 2 Passengers 6
Mass: 3,600lbs Payload: 2,000 lbs
Init: -4 Maneuver: -4
Defense: 8 Hardness: 6
HP: 96/96 Size: H
Fuel: 9600 lbs
Top Speed: 219.7 km/s SC: 15
Top Accel: 248 m/s^2 AC: 8
Delta-V: 220 km/s dV: 1318/1318

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Whiskey SHITS Pu

Economy-class General Use shuttle
Good condition
Stardrive: Dual D-He3 Fusion Thrusters (Standard)
Atmospheric Engine: Manuseisium Repulsorlift

Crew: 2 Passengers 6
Mass: 95 tons Payload: 20 tons
Init: -6 Maneuver: -6
Defense: 10 Hardness: 10
HP: 120/120 Size: G
Fuel: 20 tons
Top Speed: 1257.1 km/s SC: 15
Top Accel: 41 m/s^2 AC: 7
Delta-V: 1257 km/s dV: 7543/7543


Equipment

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MARV-IN Younger Brother Pear
Multidimensional Astral Research Vessel, Series I, November class
Fair condition
Superluminal Drive: XD Strange-Core
Stardrive: Dual D-He3 Fusion Thrusters

Crew: 8 Passengers: 20
Mass: 300 tons Payload: 2500 tons
Init: -10 Maneuver: -10
Defense: 10 Hardness: 12
HP: 360/360 Size: G
Fuel: 120 million tons
Sublight Engines
Top Speed: 53.8 km/s SC: 13
Top Accel: 1.78 m/s AC: 3
Delta-V: Near infinite dV: n/a
Superluminal Engines
Top Speed: 55,000 C
Top Accel: 11 c/s
XD Delta-V: 3000/3000

Weapons:
1x Light Particle Cannon: 8d8, 4000' RI
2x Light Laser: 6d8, 3000' RI
22x 25kT Nuclear warheads: 10d12
136x Unarmed Torpedoes

Equipment

Slug Throwers

Slug throwers are a lot like standard firearms but do not use gunpowder. They use ionized lead coated uranium bullets and fire with a combination of magnetic acceleration like a railgun and the release of highly compressed gas. This weapon is from an era where batteries do not yet have the energy density to power a fully magnetic accelerated weapon at the small arms scale.

The projectile from a slug thrower is very similar to a standard 9mm gunpowder round, but are smaller, denser, and faster. The advantage is that it has almost no mechanical parts, thus requires none of the grease that tends to boil away in a low pressure environment. Thus they are easier to maintain and can be operated in space. They are also very easy to mass produce and are therefore cheap without the usual pitfalls of being "cheap." The magnetic system also provides a very high spin, stabilizing the flight and increasing its accuracy over standard firearms.

All slug-throwers are semiautomatic. Some have autofire options. A standard clip contains ten rounds and enough power and gas to fire them all. When reloading a clip, it must also be recharged with both gas and electricity. This is usually accomplished with a base station, but there are fanny packs that cam do this. Simply insert a spent clip and retrieve a recharged and reloaded one. The spent clip is automatically loaded and charged. It is usually lighter to carry many extra clips, however.

Slug Thrower: 2d6 ballistic, 50ft range increments, Semiautomatic, 10 round magazine, Small, 2 lbs.

Weapons Reference

Simple Weapons
Switchblade - Doc's good luck charm. Blade, 1d4 dmg; Tiny, Concealable
Maglite Flashlight - A relic of the 21st century. Club, 1d4 dmg; Small; 6 hours battery life, 100' directional illumination
VibroKnife - Fine ceramic blades which use ultrasonic resonance for a smooth cut. Blade, 1d4+1 dmg, Critical Hit threshold 19-20; Small, Durable

Non-Lethal Weapons
Pain Gun - A small flashlight like device which emits a microwave beam which directly irritates the nerves. Frequency can be slightly adjusted to effect other mammalian humanoids. Range 10', Battery life 1 Hour, Reflex Save DC 20 or Flee, Cower if cornered; Tiny, Concealable
Stun Gun/Taser - Uses an electric current to stun an opponent. 1d6 non-lethal, Stun 1 round (Fort save DC 15). Tazer: launches electrodes up to 15 feet; Small
Tranq. Gun - Fires small darts filled with sedatives. Range 30'. Unconscious 2d6 hours, Fort save DC 30; Small
Mace - A liquid spray containing large amounts of the irritant capsicon. Range 5'. Stunned for 1d4 rounds and Blind 1d4 hours, Reflex save DC 15; Tiny, Concealable

Melee Weapons
Thunderhorse's Battle-Axe: A Nordic 2-handed, double bladed Battle Axe with sharp prongs at the top for stabbing as well as hacking. Battle Axe 1d8 dmg; Medium, Heavy

Ranged Weapons
Doc's Colt .44 Revolver - Doc's most useful tool. Pistol, 2d6 dmg, Range 40', 6 chambers; Small
Flintlock Rifle - Old style muzzle loading ball and powder gun Rifle, 2d4, full round to reload, 60' range; Large
Flintlock Pistols - Pistol, 1d6 dmg, Full round reload, 30' Range; Small
Ion Pulse Laser Pistols - Fires a blast of ionized helium at near-light speeds. Pistol, 2d8 dmg, Range 200', 120 shot Semi Automatic; Small, Lightweight, Vacuum Operable
Bull-pup Railgun Assault rifle - Fires very small aluminum bullets at high speeds using magnetic propulsion. It's bull-pup configuration allows for easier maneuverablility in tight spaces. Assault Rifle, 2d10 dmg, Range 100'; 10,000 round clip; semi auto, 10 round burst, or full automatic (100 rounds); Medium, Ligthweight, Vacuum Operable


Grenades
Dynamite - Sticks of sawdust soaked in nitroglycerin. 15' blast, 3d6 - 1d6 / 5'dist, Reflex save DC 15 for half damage.
Power Pack - A highly volatile battery used to power pulse-lasers and railguns. 30' blast, 6d6 - 1d6 / 5' dist, Reflex save DC 30 for half damage