Chi Powers

Powers allow the user to focus Chi and use it to affect themselves and the world around them. Chi represents spiritual energy or magical power. Chi Powers can affect the body, mind, and flow of energy around the user. Some Powers can be individually leveled to improve their effects by adding Skill points. Any lesser level of the Power may still be used.

Powers may also be researched, studied or purchased. A fair price for purchasing powers is $1000 per power level and takes a week of training with a master
per power level. Studying a book or other media for new powers takes two weeks per power level, and researching new powers on your own takes a month per power level. Again, studying and researching have a challenge rating appropriate to the power being learned.

The following is a short list of powers. Players are encouraged to create their own powers and methods of using them, as long as the Chi costs and effects are reasonable.

Level (L): Refers to the Power's Level, which is increased with Skills
Effect (E): The actual effect of the power
Range (R): The target or distance of the effect
Duration (D): The length of time the effect lasts (Instant, Action (or 1 Roll), Round, Turn, Hours, Days)
Preparation Time (T): The amount of time needed to prepare the effects. If labeled “Meditation” it requires the caster to be in a meditative (and vulnerable) state for the duration of the effect.
Cost (C): Base cost, can be per effect, level, duration, or range
Saves(S): The save allowed and if it negates or deals half damage.

Strength Focus – Boost your strength bonus for 1 roll
E: +1d4 Str Bonus / Level, R: Self, D: Action, T: Turn, C: 1 Chi / L

Dexterity Focus – Boost your Dexterity bonus for 1 roll
E: +1d4 Dex Bonus / Level, R: Self, D:Action, T:Turn, C: 1 Chi / L

Constitution Focus – Boost your Constitution bonus for 1 roll
E: +1d4 Con Bonus / Level, R: Self, D:Action, T:Turn, C: 1 Chi / L

Intellect Focus – Boost your intelligence bonus for 1 roll
E: +1d4 Int Bonus / Level, R: Self, D: Action, T: Turn, C: 1 Chi / L

Wisdom Focus – Boost your wisdom bonus for 1 roll
E: +1d4 Wis Bonus / Level, R: Self, D: Action, T: Turn, C: 1 Chi / L

Charisma Focus – Boost your charisma bonus for 1 roll
E: +1d4 Cha Bonus / Level, R: Self, D: Action, T: Turn, C: 1 Chi / L

Life Well - Trade Chi for temporary HP fortification, Chi does not return afterwards
E: +2 Hp / Chi; R: Self, D: Round / Level, T:Action, C: 1 Chi / E

Power Well - Trade HP for temporary Chi fortification, HP does not return afterwards
E: +2 Chi / HP, R: Self, D: Round / Level, T: Action, C: 1 HP / E

Heal Self - Restore 1d4 HP (+ Con) / 2 Chi / Level, limit at HP capacity
E: Restore 1d4 HP (+ Con) / Level, R: Self, D: Inst. T:Turn, C: 2 Chi / L

Heal Other - Restore 1d4 HP (+ Con) / 2 Chi / Level, limit at HP capacity
E: Restore 1d4 HP (+ Con) / Level, R: 1 Target, D: Inst. T:Turn, C: 2 Chi / L

Inner Warmth – You can control your external body temperature: survive cold, hide from infrared, etc
E: (+/-) 5 deg F / Level, R:Self, D: Hour / Chi, T: Meditation, C: 1 Chi / D

Sixth Sense - Gain heightened senses
E: +4 Alertness checks, R: Self, D: Round / Level, T: Action, C: 1 Chi / L

Detect Presence – Reveal size and locations of Chi sources in a given area, including OOBs
E: All Chi sources, R: 10’ / level, D: 1 Round / Chi, T: Turn, C: 1 Chi/ Round

Mask Presence - Hide or reduce your Chi signature from Detection
E: -4 Chi Signature / Chi, R: Self, D: 1 Round / Level, T: Meditation, C: 1 Chi / E

Out of Body - Leave your body as an intangible spirit; full senses, pass walls
E: OOB, R: 10’ / Level, D: 1 Round / Chi, T: Meditation, C: 1 Chi / Round

Psychic Force - Use your astral projection of affect objects or attack, Must be OOB
E: OOB Strength of 2 / Level, D: Action, T: Action, C: 1 Chi / Level

Possession – Total control of target, Must be OOB to begin, Target can Save once per round to negate effect
E: Full Control, R: 1 Target, D: 1 Round / 2 Chi, T: Meditation, C: 2 Chi / Round, S: Will DC 5 * Level + Wis

Magic Missiles - Fire flares from your fingertips that seek their targets but cannot penetrate Psychic defenses
E: One 1d4+1 flare / Level, R: 1 Target / Flare, D: Action, T: Action, C: 2 Chi / Level

Psychic Shield - Create a small, personal protective barrier with your mind
E: Def + 1 / Level, R: Self, D: Turn, T: Action, C: 1 Chi / Level

Psychic Bubble - Surround an area with a protective barrier
E: Def +4vs Thrown, +3 vs. Arrows, +2 vs Bullets, +! vs Artillery, R: 5' radius / Level, D: Turn, T: Round, C: 2 Chi / Level

Psychic Wall - Project a wall of force to block attacks in a particular direction
E: 10% Cover / Level, R: 5', D: Turn, T:Round, C: 1 Chi/ Level

Read Emotions - Peer into the mind of a target (or targets) to get a better sense of their reactions.
E: +1d4 Speechcraft / Level, R: 1 Target / Chi, D: Turn, T: Action, C: 1 Chi / Level / Target

Some Others That I Can Only Suggest at This Point
Telekinesis
Pyrokinesis
Hydrokinesis
Electrokinesis
Hypnosis
Suggestion
Mind Control
Read Thoughts
Telepathy
Plant Control
Mind Cloud
Invisibility

1 comment:

ERR said...

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